All work

Personal project

Photophobia 2025

Photophobia is an Unreal Engine psychological horror game where echolocation is the only way to see.

What I did

  • Developed post-processing effects for echolocation-based visibility, including edge detection and scene depth rendering.
  • Designed a responsive sound-based interaction system, incorporating footsteps, jumping, and microphone input to trigger environmental feedback.
  • Implemented a dynamic ring decal system for precise spatial awareness.

Full details

Details

Year
2025
Type
Personal project
Tags
Unreal Engine / Horror / UE5 Blueprints

Media

Photophobia gameplay screenshot

Photophobia is a psychological horror game built around echolocation-based navigation. The player sees by making sound. Footsteps, jumps, and even speaking into the microphone send out waves that briefly reveal the surroundings. The game is built in Unreal Engine. Its post-processing effects draw the waves with edge detection and scene depth, and a custom ring decal system adds spatial awareness, giving players brief glimpses of their surroundings.

Key contributions

  • Developed post-processing effects for echolocation-based visibility, including edge detection and scene depth rendering.
  • Designed a responsive sound-based interaction system, incorporating footsteps, jumping, and microphone input to trigger environmental feedback.
  • Implemented a dynamic ring decal system for precise spatial awareness.
  • Focused on audio design that builds tension and guides player navigation.