Personal project
Photophobia 2025
Photophobia is an Unreal Engine psychological horror game where echolocation is the only way to see.
What I did
- Developed post-processing effects for echolocation-based visibility, including edge detection and scene depth rendering.
- Designed a responsive sound-based interaction system, incorporating footsteps, jumping, and microphone input to trigger environmental feedback.
- Implemented a dynamic ring decal system for precise spatial awareness.
Details
- Year
- 2025
- Type
- Personal project
- Tags
- Unreal Engine / Horror / UE5 Blueprints
Media

Photophobia is a psychological horror game built around echolocation-based navigation. The player sees by making sound. Footsteps, jumps, and even speaking into the microphone send out waves that briefly reveal the surroundings. The game is built in Unreal Engine. Its post-processing effects draw the waves with edge detection and scene depth, and a custom ring decal system adds spatial awareness, giving players brief glimpses of their surroundings.
Key contributions
- Developed post-processing effects for echolocation-based visibility, including edge detection and scene depth rendering.
- Designed a responsive sound-based interaction system, incorporating footsteps, jumping, and microphone input to trigger environmental feedback.
- Implemented a dynamic ring decal system for precise spatial awareness.
- Focused on audio design that builds tension and guides player navigation.


